Behind the Scenes of the Fallout Universe, the Gaming World’s Most Astonishing Television Success
The Fallout TV show is back to Prime Video, and it's fair to say that viewers were pleasantly surprised by the excellence of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it managed to capture multiple facets of the gamer's journey.
There was Lucy the vault dweller, trying to do the right thing and discovering that the barren landscape made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his faction's authority and creates a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the radioactive wilderness.
Setting the Stage for a New Chapter
The debut season's ending unveiled key information about the culprits behind the global annihilation that sealed a group of people in underground vaults for hundreds of years. It also left plenty of questions open for the next installment – and, now, hopes are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.
“Going into the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the reception to the show, so this time people are bringing more excitement and new expectations.”
A New Vegas Vibe for Season Two
The new season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, even if it was a bit broken at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tangible quality – its creators insisted on physical models and sets were built, reflecting the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to feel like it’s authentic.”
In fact, virtually every element you see on-screen is physical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also dedicated players, alongside the game developers behind the video games. This mutual respect for the world is clear in the final product.
The second season is being released on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This approach will foster a different audience reaction, a dynamic the team themselves are excited to witness.
“It's richer, it’s more expansive, it’s wittier, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”